
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')

function ENT:Initialize()
	self.Entity:SetModel( "models/props/cs_assault/Money.mdl")
	self.Entity:PhysicsInit(SOLID_VPHYSICS)
	self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
	self.Entity:SetSolid(SOLID_VPHYSICS)
	local phys = self.Entity:GetPhysicsObject()
	if(phys:IsValid()) then phys:Wake() end
	
end

function ENT:OnTakeDamage(dmg)
		self.Entity:Remove()
end


